Teaching Resources
Adobe Digital School Collection - lesson ideas for Photoshop Elements and more
I4C - Integrated Technology Lesson Plans
GEN YES - Project based technology curriculum for Grades 6-8
PBS Science and Tech - resources, links and lesson plans in many areas of science

Digital Storytelling
Tips for Digital Storytelling
50 Digital Storytelling Tools
Why Digital Storytelling?

Sample Middle School Tech and Computer Sites
Lower Merion Tech Ed
Intel Lesson Plans and Projects

Sites to Use With Students
How Everyday Things are Made

ThinkQuest Competition and Projects

Lesson Plan integrating Excel and Word
Lesson Plan -- Lefties vs. RightiesSpreadsheet

ISTE Profile for Middle School

The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 6-8 (Ages 11-14):
1.
Describe and illustrate a content-related concept or process using a model, simulation, or concept-mapping software. (1,2)
2.
Create original animations or videos documenting school, community, or local events. (1,2,6)
3.
Gather data, examine patterns, and apply information for decision making using digital tools and resources. (1,4)
4.
Participate in a cooperative learning project in an online learning community. (2)
5.
Evaluate digital resources to determine the credibility of the author and publisher and the timeliness and accuracy of the content. (3)
6.
Employ data-collection technology such as probes, handheld devices, and geographic mapping systems to gather, view, analyze, and report results for content-related problems. (3,4,6)
7.
Select and use the appropriate tools and digital resources to accomplish a variety of tasks and to solve problems. (3,4,6)
8.
Use collaborative electronic authoring tools to explore common curriculum content from multicultural perspectives with other learners. (2,3,4,5)
9.
Integrate a variety of file types to create and illustrate a document or presentation. (1,6)
10.
Independently develop and apply strategies for identifying and solving routine hardware and software problems. (4,6)